
The game in the human being as a tool for its holistic construction for an integral conception of its cosmogony
Espirales. Revista multidisciplinaria de investigación científica, Vol. 7, No. 44
January - March 2023. e-ISSN 2550-6862. pp 1-16
Within this scope it is pertinent to mention that for a more effective design of the
educational project of any institution it is appropriate to define the paths to impact
society through meeting the needs of the individual at a formative level, because it is
the individual who projects the relevance of the pedagogical actions according to the
needs of the society of impact, highlighting the interrelation of his learning action with
the interaction with the different existing resources, to convert any space into a relevant
environment for learning and in turn the game as the means to achieve such learning.
Focusing on the possibility of mediating in situations of coexistence through activities
that resort to play, it should be noted that the teacher, in designing activities, should
consider the interests, needs and above all the characteristics of the individuals who are
an active part of the educational process, because in this way he/she will obtain optimal
results. For this author, the child is the center of the whole training process, defining
that throughout the individual's life not only the school is the expeditious space to be
trained and instructed, because it is by him and for him; but all possible scenarios
become in turn training and learning environments, besides, this knowledge that he
acquires through play will allow him to make decisions freely; and thus be able to
actively participate in society. It is important to point out that, in order for the child to
acquire the necessary maturity, we must start from the child's naturalness, that is, from
what the child lives and how he/she lives it; as well as the knowledge he/she needs to
acquire to overcome the adversities of his/her life. Also, when children enter school,
they carry with them four innate impulses: expression, communication, inquiry and
construction (Esquivel, 2008), and it is the teacher's primary task to ensure that these
impulses continue to develop over time; these impulses are currently considered skills,
and is one of the fundamental purposes of education, as well as one of the features
considered in the graduate profile (especially in primary education). The assertive
management of these impulses depends on how the character and individual
perspective of learning is forged.
Pedagogues of the stature of John Dewey demand that educators incorporate the
topics contained in the study program with experience; that is, to link the theoretical
support with the current situation of human beings, since this will allow a better
understanding, in order to then formulate their concepts, which will allow them to
provide solutions to problems; it is very recurrent to mention within schools the need
for contextualization of the curriculum and therefore of the activities that materialize it.
But curriculum without didactics is neither consistent nor pertinent. The relevance of the
so-called ludic applied to pedagogy presents the appropriate innovation for the
convergence of knowing and doing, printing a dynamic that favors fun and training. It
is necessary to refute the later practices where attending educational institutions
constituted an imminent rupture of the pleasant and flexible actions that offer meetings
with friends and family where the game, the company and the fun are fundamental axes.
Dewey mentions in his text, "My Pedagogical Creed" that education goes through two
moments: psychological, which is when the child begins to show his abilities and skills,
and social, when he appropriates the knowledge and manages to face the life he is